Preston "Cleric" Tremayne

Characters from before the Big Event in space. Some details may differ from current versions of these characters, but they are preserved here for reference.

Preston "Cleric" Tremayne

Postby Preston Tremayne » Tue May 26, 2009 7:15 pm

Name: Preston "Cleric" Tremayne
Age: 19

Power: Tremayne is a both telepath & telekinetic. As part of his training, he was trained in some specific use of his powers. Anything deemed 'unnecessary” to his purpose he was left to develop on his own or not at all.

360 degree vision: Using a combination of telepathy and telelocation, Tremayne can 'see' in all directions.

Combat precognition: Through surface reading, combined with his combat training, he can anticipate an opponents movements/actions, giving him a significant advantage in fight situations.

Mind clouding: Tremayne can telepathically divert people's attention away from himself, allowing him to pass unnoticed. Obviously this does not work on electronic sensing devices, but if he can, for an example, stop someone noticing him on a CCTV feed if the can sense their mind.

Telekinetic movement: By focusing his telekinesis on himself, Tremayne is capable of superhuman feats of movement, primarily significantly enhanced jumping capabilites. He cannot, and will not be able to, fly.

Telekinetic choke: Does what it says on the tin. Used to in extreme stealth situations or when an uninjured, unconscious opponent is the required outcome.

Apart from these directly trained abilites, his telepathy and telekinesis are both fairly limited. He can mindspeak over short distances, his mental 'voice' sounding like a whisper in the ear. Telekinetically, his range and maximum lift are both limited, his primary uses being curving projectiles in flight (both his own and those coming at him), retrieving a lost weapon (or acquiring someone elses) or giving an opponent a telekinetic 'shove'.

((Yes, with the odd exception, these are all a direct rip off of a particular source. :) ))

Personality: With limited human contact prior to arriving at Xavier's, Tremayne can often seem cold and distant. The situation he now finds himself in is in many ways alien to him and fitting in may not be without it's complications.

Description: Blond haired and in excellent physical condition from his years of training, only Tremaynes' eyes give away that he is anything more than the student he appears to be,

Background: Tremayne has no memory of his life before what he knew only as The Program, a clandestine project training mutant assassins. Programmed for total obedience and trained to be the perfect killer, proficient in a myriad of combat forms, his life changed totally the day of his final test.

Unbeknown to those running the project, Tremayne had bonded with one of his combat instructors, a former Spetznaz known as Sasha. Required to kill him as a final test of obedience, Tremayne rebelled, the bond between them combined with the mental discipline he'd been trained in enough to shatter the telepathic conditioning. Instead, the two escaped from the facility, liberating a few choice items from the armory on their way out. Using his old contacts, Sasha managed to get them into Europe where they lost themselves while they laid plans. Finally they came to the conclusion that the best and perhaps only option was for Tremayne to seek sanctuary at Xaviers.
Preston Tremayne
 
Posts: 4
Joined: Tue Apr 14, 2009 7:14 pm

Re: Preston "Cleric" Tremayne

Postby Madison West » Tue May 26, 2009 8:59 pm

This has a lot going on and it's basically run into the "Superman and the Justice League" problem. With all these powers, he's a one man team. And he's a trained assassin. I know they're all tied into a base power set, but this kind of application is more on the level of a teacher not a beginning X-Men.

In my opinion, you really need to take the power set back to the cutting board at the very least to make this a workable app.
User avatar
Madison West
 
Posts: 1548
Joined: Wed Mar 18, 2009 4:05 pm

Re: Preston "Cleric" Tremayne

Postby Preston Tremayne » Tue May 26, 2009 9:12 pm

That's the answer I was expecting, but can I request an elaboration?

Is there anything in the powerset Harold (for instance) couldn't do with a little training?
Preston Tremayne
 
Posts: 4
Joined: Tue Apr 14, 2009 7:14 pm

Re: Preston "Cleric" Tremayne

Postby Madison West » Tue May 26, 2009 9:22 pm

If Harold started pulling these all out after only a few weeks of training, I'd tell him he needed to tone down his development as well. Especially if he was already a trained assassin (which Harold isn't).

Let's break it down to individual abilities:

- 360 degree vision
- Enhanced reflexes
- Surface Reading
- Super Jumping and vague other "movement abilities"
- Invisibility
- Telekinesis
- Telepathy
- Assassin-level skills
- Access to vague weaponry

And yes, those last two count towards how people view your character. Despite them not being directly a part of your power set.

That's a lot of abilities. I'm not going to tell you what to cut. It's your character and what's acceptable should be pretty clear. Some of that needs to be cut though. Especially since he's just going to get MORE powerful over time.
User avatar
Madison West
 
Posts: 1548
Joined: Wed Mar 18, 2009 4:05 pm

Re: Preston "Cleric" Tremayne

Postby Preston Tremayne » Tue May 26, 2009 9:52 pm

Let me comment on that list a little before I go to work trimming it. Feedback would be appreciated.

- 360 degree vision - I was originally going to make this just using telepathy to target without looking. Is that, to your mind, a decent reduction to this aspect? Teleloc could then go in the dev plan.
- Enhanced reflexes - . In a sense, yes. The vague other movement abilites would fall in here
- Surface Reading - Limited to combat situations, could be expanded later.
- Super Jumping and vague other "movement abilities" - See above
- Invisibility - Proper invis is in the development plan, currently it's what would be called Divert Attention elsewhere
- Telekinesis - deliberately limited to a level well below a traditional teek
- Telepathy - Limited to mindspeech where not otherwise listed
- Assassin-level skills
- Access to vague weaponry - I'll address that one later, but given some of the gear Binary's been dishing out I didn't see it as a problem.
Preston Tremayne
 
Posts: 4
Joined: Tue Apr 14, 2009 7:14 pm

Re: Preston "Cleric" Tremayne

Postby Amanda Weinrich » Tue May 26, 2009 9:55 pm

Based on what you've said, it seems that some of these powers are more central to the character than others. I'd suggest that you consider trimming back on that basis.
Image
User avatar
Amanda Weinrich
Faculty
 
Posts: 2260
Joined: Tue Mar 17, 2009 11:36 pm

Re: Preston "Cleric" Tremayne

Postby Sara Stanton » Wed May 27, 2009 10:02 am

I'm not a mod, but I'll throw in my 2 cents anyway. ^_^

360 degree vision, enhanced reflexes, combat surface reading and jumping/movement abilities could all be pulled together into falling simply super-human "Combat Awareness"

I like the 'nudging people's attention elsewhere' approach to invisibility and it'd fit the awareness thing with reacting fast to people about to shift their attention.

Telepathy mind-speak fits into the other two skills.

Assassin skills and weaponry depends entirely on the level of the two, but I don't see assassin skills offering much that the combat awareness/reflexes thing doesn't already. Aside from some theory maybe.
I'd leave out the telekinesis entirely since it doesn't seem to fit with the rest and would be a bit much. And if it's just low-level telekinesis it'd just be something tacked on for no reason.
Image
User avatar
Sara Stanton
XI Student
 
Posts: 15629
Joined: Wed Feb 25, 2009 2:49 pm

Re: Preston "Cleric" Tremayne

Postby Barbara Chronopolis » Wed May 27, 2009 11:52 am

Hypertech is always a tricky thing to balance, which is a big part of why things like Calvin's blasters have entered the game during play instead of at character creation. As it stands, we've already put a plan into motion to remove one of the "PLOT Devices" (i.e. the "inhibitor collars") by the end of the issue because of game balance problems. This is not to say you can't start off with some funky toys (see Calvin's cybernetics, Victoria's electric whip, Constantine's crossbow, Anita's guns, John's shades, etc.) just that they need moderator approval.

Another potential problem with this concept is that he's basically done. Personally, if you're going to stick with the "Secret Assassin Training" concept, I'd find it more interesting if he broke out partway through his training. Since the majority of the "classes" have more to do with heroics than academics, that would also provide more interesting screen-time options. This is similar to Jayda's application in a sense but even more extreme in terms of the level of training. While you're paring down the powerset, I would take a look at the training at the same time.
Image
User avatar
Barbara Chronopolis
Faculty
 
Posts: 708
Joined: Fri Feb 20, 2009 12:12 am

Re: Preston "Cleric" Tremayne

Postby Michael Asters » Wed May 27, 2009 2:14 pm

I'm ok with the powerset idea, since most of the tricks are fairly bread and butter combat-psychic abilities. My problem is basically the background. As Binary said, the character's basically done. And... to be bluntly honest, the 'brainwashed into a killing machine' background is such an overdone bit that it sort of turns me off to the character. Your characters usually have rather creative backgrounds, this one felt like something of a letdown.
Image
User avatar
Michael Asters
 
Posts: 2860
Joined: Sun Mar 22, 2009 1:16 am

Re: Preston "Cleric" Tremayne

Postby Amanda Weinrich » Wed May 27, 2009 2:20 pm

I agree with all of the above. In addition...the background seems a bit cliche. Which isn't exactly a bad thing, it just feels a bit careless. Its like the background exists only to justify the kickass, uber-combat monster powerset, and frankly, I know that you are better, and more creative than that.
Image
User avatar
Amanda Weinrich
Faculty
 
Posts: 2260
Joined: Tue Mar 17, 2009 11:36 pm

Re: Preston "Cleric" Tremayne

Postby Preston Tremayne » Wed May 27, 2009 4:14 pm

Michael Asters wrote:I'm ok with the powerset idea, since most of the tricks are fairly bread and butter combat-psychic abilities.


That was my thought at the time, but if it needs trimming, it needs trimming.

As to the background, I agree it's not my best. The previous one was too OTT in an entirely different way. I'll see what I can do about finding a middle ground.
Preston Tremayne
 
Posts: 4
Joined: Tue Apr 14, 2009 7:14 pm

Re: Preston "Cleric" Tremayne

Postby Ryan Gabriel » Wed May 27, 2009 5:16 pm

Telepathy offers a whole slew of weird backgrounds you can use. See what you can come up with that's specific to the power.
Image
User avatar
Ryan Gabriel
XU Student
 
Posts: 8591
Joined: Tue Feb 24, 2009 2:05 am

Re: Preston "Cleric" Tremayne

Postby Barbara Chronopolis » Tue Aug 18, 2009 11:10 am

I've moved this to "Inactive" for the time being, just to keep the "Applications" forum organized. If you want to come back to it, let us know and we can re-start the application process.
Image
User avatar
Barbara Chronopolis
Faculty
 
Posts: 708
Joined: Fri Feb 20, 2009 12:12 am


Return to Old Characters

Who is online

Users browsing this forum: No registered users and 0 guests

cron