I13DT - Debugging ((open))

The site of the recently restored Braddock Lighthouse. Aircraft hangars and other X-Men facilities, including a Cerebra unit and the Danger Room have been constructed around the foundations of the lighthouse.

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sat Jul 19, 2014 11:04 pm

"So you could help me understand programming!"
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sat Jul 19, 2014 11:15 pm

"And to recover your program I had to scan your memory files."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sat Jul 19, 2014 11:27 pm

"Still! Privacy!"
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sat Jul 19, 2014 11:46 pm

"I apologized."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 1:42 am

"Still."
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 1:45 am

"Do you still care to work on your Pacman program?"
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 1:47 am

"I'm more concerned about my actual man program at the moment."
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 3:11 am

"I would never interfere with that. I also suspect that I wouldn't be able to understand it to begin with."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 3:22 pm

"It's not THAT complex."
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 3:30 pm

"Who is the computer expert here?"
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 3:47 pm

"Well, seeing as how I now AM a computer, and apparently a lot better than you at it..."
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 4:24 pm

"No you're not."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 4:31 pm

"My compression algorithim, apparently, says otherwise.

I'm sorry, ASHLIE, I'm afraid I can't let you do that."
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 4:33 pm

"Well if you're so great then how about you find your way out of this." she says and closes the video editing program and opens him with an arcade emulator that is running Pacman.
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 4:54 pm

"Wha?" Will said, as the music started playing and the ghosts started going out. "Whazzis?"
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 5:08 pm

"It's Pacman. Really, you should know that."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 5:19 pm

"Gah! A ghost!" Will said, running down one of the corridors.
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 5:23 pm

"Go ahead and program yourself a power pellet."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 5:24 pm

"How!" Will said, rounding a corner.
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 9:43 pm

"I don't know. You claimed to be the computer expert. Find a way."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 9:47 pm

Will tried to climb over the walls, but couldn't--the game's programming wouldn't let him do that. The ghost caught up to him and...bew-bew-bew-wark-wark.

Everything reset, with Will sitting, blinking in the opening position. "Ff...." he said, starting off running again.
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 9:48 pm

"That wasn't very good."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 9:51 pm

"Shut up!" Will said, as he was chased down a blind alley and surrounded by ghosts
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 9:56 pm

"Could it possibly be that you requires some assistance?"
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 10:02 pm

"I can't see the maze!" WIll said, dying again.
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 10:53 pm

"Fine." she relents, adding top-down view of the maze to float next to Will.
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 11:00 pm

"Aha!' Will said...before turning and running into another ghost.
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 11:01 pm

"You're about to run out of extra lives."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 11:06 pm

Will jumped up, up, then went down, down, then left, right, left, right...and got hit by a ghost.

GAME OVER
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 11:07 pm

"You're bad at computers and video games."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 11:27 pm

"No, I'm really good! I have the high score in Bejewled."
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Sun Jul 20, 2014 11:46 pm

"That just means you're good at Bejeweled."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Sun Jul 20, 2014 11:52 pm

"I also am good at solitare and minesweeper."
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Mon Jul 21, 2014 12:01 am

"Not exactly Major League Gaming."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Mon Jul 21, 2014 12:39 am

"That's not even a thing," Will said, running away from the ghosts in the attract mode.
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Mon Jul 21, 2014 12:47 am

"It most certainly is. They banned AIs from participating."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Mon Jul 21, 2014 12:47 am

"Why, because we'd be awesome?" Will said, apparently grouping himself with ASHLIE
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Mon Jul 21, 2014 12:49 am

"I would. And I thought you didn't like to compare yourself to a mere computer?"
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

Re: I13DT - Debugging ((open))

Postby Will Stanton » Mon Jul 21, 2014 1:03 am

"I...slip of the tongue," he lied.
PLASTICINE
User avatar
Will Stanton
XU Student
 
Posts: 26356
Joined: Tue Feb 24, 2009 7:23 am

Re: I13DT - Debugging ((open))

Postby ASHLIE » Mon Jul 21, 2014 9:20 am

"Comparing yourself to me would make you feel less bad if your opinion of me was better."
Image
User avatar
ASHLIE
 
Posts: 2985
Joined: Wed Mar 23, 2011 5:26 am

PreviousNext

Return to The Point

Who is online

Users browsing this forum: No registered users and 1 guest

cron