June 12th: See No, Hear No, Speak No (Team take-down Simon))

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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Gaius Montgomery » Mon Aug 01, 2011 8:09 pm

Oh bloody hell...

Guy, of course, phased in time to send the monkey man stumbling past. Then he unphased.

"Run. I'll hold him off," he told the Princess.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Aiden Mitchell » Mon Aug 01, 2011 8:12 pm

Aiden did something rather crazy and shifted in the hallway, which lead to a rather angry looking dragon cracking the ceiling.

"Tiny things," Aiden growled before opening his mouth and unleashing hell.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Will Stanton » Mon Aug 01, 2011 8:13 pm

This gave Will enough time to do a flying tackle into Simon's back.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Chloe Grant » Mon Aug 01, 2011 8:22 pm

Chloe came down the hall, looking determined, if slightly dazed as she charged at Simon.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Simon Kipling » Mon Aug 01, 2011 9:22 pm

The cement mallet swung through Guy's insubstantial form, narrowly missing the Princess before it slammed into the security station. The monitors exploded, electricity crackling over the broken circuit boards as Will jumped onto Simon's back.

"I said. Not now!" Trying to get a confining grip on Simon was easier said than done. The man was extremely strong and even more agile. Before Will even knew what was happening he had flipped himself over the rebar and slammed his back into the sparking command station as a dinosaur bore down on them.

"Don't run Princess, you'll just make me mad. I don't need all of you, you know. If an arm or a couple of legs get left behind it's not that big of a deal!"

Back in the loading bay, the henchmen were retreating. As they flowed back for cover Aiden would have seen a sight that had been obscured by a forklift before but was now more visible due to his higher vantage point; that of a long green crate laying open. Standing beside it was another heavily-armoured henchman, an RPG-7 on his shoulder. Of course, since Aiden was pursuing Simon and the princess, that meant that there was a large dragon ass facing the man.

*P-shooooooooooom!*
Last edited by Simon Kipling on Mon Aug 01, 2011 9:43 pm, edited 3 times in total.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Aiden Mitchell » Mon Aug 01, 2011 9:27 pm

The ceiling cracked then broke as Aiden forced his way through the ceiling in an effort to get the princess out a different way.

"Princess," Aiden growled his head sticking down through the hole he'd made.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Gaius Montgomery » Mon Aug 01, 2011 9:31 pm

Guy then grabbed the bar and phased it out of Simon's grip. Even phased he lurched at the weight, mouthing "Bloody hell."
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Will Stanton » Mon Aug 01, 2011 9:41 pm

"Ooookkkk..." Will said, flying back to Simon and sticking...like glue....around his legs.

"Chloe! Stop him!"
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Aiden Mitchell » Mon Aug 01, 2011 9:49 pm

Before the princess could say anything Aiden screamed in pain as the RPG hit one of his hind legs.

"Foolish apes," Aiden roared as his head lifted out of the hole, and looked down the hallway. With little other announcement Aiden let loose a gout of flame that melted the concrete along its path.

How badly Aiden was hurt was something he was keeping to himself, but the blood beginning to leak through the hole Aiden had created in the ceiling might be an indicator.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Chloe Grant » Mon Aug 01, 2011 10:38 pm

Chloe leaped at Simon's head, aiming to rip him to shreds and eat his face.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Evil Simon » Mon Aug 01, 2011 11:04 pm

With his feet restrained Simon was unable to run. His hands however were free, allowing him to throw the gnashing raptoress toward Guy and the wall behind him. Things were starting to look out of his favor as he was stuck in a tiny room with a handful of people trying to kill him. He grabbed a walkie talkie from his suit pocket, swinging from the hold in the ceiling as his dexterous feet tried to pull Will free from his legs.

"Start up the truck and get us the fuck outta here! We're in the loading dock security center."
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Chloe Grant » Mon Aug 01, 2011 11:12 pm

In mid-air, Chloe shifted into bird form and swooped at Simon "BUUUUUUUGGGGGGGGERRRRRRRRR!" she squawked.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Will Stanton » Mon Aug 01, 2011 11:15 pm

And Will went for the time-honored crotch-punch.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Aiden Mitchell » Mon Aug 01, 2011 11:30 pm

Once he'd properly incinerated his erstwhile attacker he dipped his head back down the hole.

"Princess, now please," Aiden said.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Evil Simon » Tue Aug 02, 2011 12:47 am

Now, there's a funny thing about going for someone's privates in a fight. In normal circumstances this causes an extreme amount of pain for the recipient and can often cause them to double over. In a serious, life or death fight however it has a very different effect. The brain is already suppressing pain as best it can, allowing the person to better brunt the blow. An unfortunate side effect that the attacker might not have considered was that a shot to the cajones causes a massive release of adrenaline into the bloodstream.

That's not necessarily the best thing to happen when one's opponent has the strength of a band of gorillas.

With a scream of anger and still hanging from the ceiling Simon tore his bound feet apart, separating Will into two clumps still stuck to his legs. The bird swooping toward his face probably wasn't expecting that, which might have explained how he managed to slap his feet on either side of her, encasing her in a cocoon of Will goo.

And that's about the time the tank busted through the door. And the wall surrounding the door.

Well it wasn't a tank. But it had armor like a tank, and it's engine certainly sounded like a tank. And when the rear of it slammed into Aiden's chin it certainly felt like one had been hit by a tank. But this vehicle had eight huge rubber wheels and only a single heavy machine gun protruding from the top, obviously some form of armored personnel carrier. Though it wasn't camouflaged like a tank, instead if was a dull silver colour with yellow and orange markings denoting the Specialist Firearms Command of London. The kind of folks who were usually called in to handle such matters when heroes weren't available. Attempt to slip out as one of their own and muscle through any opposition; a simple plan but better than a hot air balloon for certain.

When the dust settled the team would see Simon standing in the rear hatch with an unconscious and worse-for-wear princess slung over his shoulder. With a little salute as the door closed the vehicle lurched forward, the cement ceiling threatening to cave in at any moment as the APC plowed through it's own henchmen and supplies before punching a hole through the aluminum garage doors.

<"This is Simon. We are on the move but we have encountered extremely heavy resistance. I think it's time we initiated plan B. Get your asses out of there now.">
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Will Stanton » Tue Aug 02, 2011 12:49 am

Will swore, repeatedly, in intense pain for a second. He sat there, trying to get his bearings...
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Aiden Mitchell » Tue Aug 02, 2011 12:54 am

Being hit by a tank was a somewhat new experience for Aiden, but at least it wasn't another RPG. With an earth shaking roar Aiden lifted himself back onto his feet.

"On my back now if you plan to pursue," Aiden growled apparently getting rather angry.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Chloe Grant » Tue Aug 02, 2011 1:08 am

Chloe, much the worse for wear, and back in human form, for the moment, dashed to Aiden's back and hopped on. "Fly as fast as you can!"
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Aiden Mitchell » Tue Aug 02, 2011 1:16 am

"Hold on tightly, little one," Aiden ran with a slight limp he used his wings to make up for his injured leg leaping onto the side of a building then jumped off the building and into air. He used the altitude he'd gained to get into the air before flying off in pursuit of the APC.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Will Stanton » Tue Aug 02, 2011 1:18 am

Will stood up, dazed, and staggered out, quickly regaining composure, though, and taking to the air suspiciously like a raven.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Gaius Montgomery » Tue Aug 02, 2011 12:09 pm

"I suppose it's time to scratch 'ride a dragon' off the bucket list," Guy said from behind Chloe, his blue tie whipping in the wind. When he actually got on was anyone's guess.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Evil Simon » Tue Aug 02, 2011 1:43 pm

There were, of course, response vehicles surrounding the stadium. The British government was throwing just about everything the could at the matter; police, the anti-terrorist units, paramedics, even several fire departments were on standby. It seemed that none were prepared for the tank that had rolled through the fencing surrounding the property. When Aiden, his passengers and Will exited the building the path the vehicle had taken was quite clear with the bent fence and caved-in car hood, a nearby ambulance having been shunted onto it's side. Forces scrambled to respond to the matter but they were positioned and prepared to deal with what was going on inside the stadium and ill-prepared for what had come out; it would be minutes before a car could navigate through the congestion just to give chase. To their credit however a pair of police motorcycles roared to life and gave pursuit, sirens blaring.

The APC had already taken advantage of it's head start, plowing past the railway station and heading straight for the A404. Where there was a lot of traffic and innocent civilians. Even over the din going on inside the stadium as henchmen retreated the sounds of cars crashing and horns blaring could be heard.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Will Stanton » Tue Aug 02, 2011 1:45 pm

Will would not be delayed by, say, road blocks or running over things, so he swooped ahead, trying to land on top of the moving vehicle.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Chloe Grant » Tue Aug 02, 2011 2:16 pm

"Who are you?" Chloe asked as she clung on to Aiden's neck, barely sparing a glance to Guy. "And can't you fly faster?" she complained to Aiden. "I swear, its no wonder I always win."
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Gaius Montgomery » Tue Aug 02, 2011 2:34 pm

"Me? I'm the guy who tried to buy you lot some time."

Beat.

"Didn't count on the monkey being bloody Juggernaut."
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Chloe Grant » Tue Aug 02, 2011 8:20 pm

"He's very strong." Chloe said "At least my Simon is. This one seems to be the same."
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Aiden Mitchell » Tue Aug 02, 2011 8:26 pm

Aiden growled at Chloe's comment.

"You are of course welcome to walk, little one," Aiden said but began to fly faster, which allowed him to hopefully catch up to the APC.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Gaius Montgomery » Tue Aug 02, 2011 8:39 pm

"Is there a plan?"
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Chloe Grant » Tue Aug 02, 2011 8:48 pm

"Save the princess, kill the bloody monkey." Chloe said grimly
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Aiden Mitchell » Tue Aug 02, 2011 8:51 pm

"We have a hostage situation involving a completely windowless armored vehicle," Aiden said, "Could you shift into the tank and grab our friend kong drag him from the vehicle? After that rescuing the princess should be somewhat simpler."
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Gaius Montgomery » Tue Aug 02, 2011 9:04 pm

"I've never phased into a moving vehicle..." he said, hesitating briefly, "One miscalculation and I get torn apart."

I must be insane.

"I'll do it."
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Evil Simon » Tue Aug 02, 2011 9:50 pm

The APC swerved hard to the left on the outskirts of Brent, traveling south along the highway and away from the city. It was surprisingly fast and agile for it's size, mostly due to the lack of a turret and heavier plating that a tank would have sported, along with the rubber tires instead of treads. The massive brick leaned on it's axles as it swerved around slower vehicles, muscling those off the road that had the misfortune of being in it's way.

The lack of a turret also offered a flat surface for a person, or bird, to land upon, though it was less than stable from all the rocking back and forth.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Aiden Mitchell » Tue Aug 02, 2011 9:53 pm

"We are going in," Aiden said swooping down towards the APC and flying above it as best he could.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Will Stanton » Tue Aug 02, 2011 9:57 pm

Will stuck to the roof, like a gecko, and tried to find an opening.

If he could find ANY seam, he'd try to liquify and flow in.

If he couldn't.....well, he'd smash one if he had to.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Gaius Montgomery » Wed Aug 03, 2011 12:23 pm

When close enough, Guy crossed his fingers and jumped onto the APC. He would have made an overconfident quip at this point, but he was far too preoccupied with not falling off.

One...

He breathed out.

Two...

He took a deep breath.

Three...

With a flash of false bravado across his face, he phased down through the roof.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Evil Simon » Wed Aug 03, 2011 8:32 pm

The APC was a battle vehicle, made to keep out explosions, gases and anything that could harm the crew. Will was going to have a hard time finding an access point other than the hatches, and those were shut tight. In theory he could try to get in via the ventilation or exhaust system but neither of those options were particularly viable. While it was going as fast as it could it was still easy for Aiden to keep up with the tank.

When Guy phased through the thick steel plating he'd find himself in the middle of the passenger area, seats lining opposite walls. The princess was there of course, tied up and strapped in. As were three bodyguards wielding shotguns, as well as Simon.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Gaius Montgomery » Wed Aug 03, 2011 8:43 pm

"Afternoon gents, mind if I borrow your boss for a minute?" he smirked as he grabbed Simon by the collar, hopping slightly before phasing them both. The resulting momentum shift pulled them through the back of the vehicle. He then dropped Simon in the street.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Will Stanton » Wed Aug 03, 2011 8:50 pm

Will grabbed one of the hatches...and pulled.

And pulled. And pulled. And jumped up, letting his body spread out like a sail, trying to drag the thing to a stop, or force the hatch open, or SOMETHING.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Aiden Mitchell » Wed Aug 03, 2011 8:59 pm

"Out of the way, Plasticine"

Aiden slowed down slightly so he was behind and alongside the APC. With a sharp intake of breath he exhaled a focused breath of white flame against the access hatch.
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Re: June 12th: See No, Hear No, Speak No (Team take-down Sim

Postby Robert West » Wed Aug 03, 2011 9:06 pm

With a great amount of will and raw physical determination, Rob managed to keep breathing!
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